Independent game studio · United Kingdom

Double Edge Gaming

Big machines. Bold ideas. Built solo in Unreal Engine 5. Submarine warfare, garbage-truck empires and battleships on tank treads — play the builds, follow the devlogs and help shape what comes next.

  • 3games in active development
  • 2playable builds on itch.io
  • UE5built in Unreal Engine 5

On the workbench

Current projects

Three very different machines, one developer. Each game has its own page, builds and devlog.

All games

Devlog

Recent development updates

New features, builds and behind-the-scenes progress from across the studio.

The Dune Skimmer, a sand-coloured Nomad battle fortress with teal emissive trim.
Battle Fortress TerraAnnouncement

Battle Fortress Terra is rolling!

Directional shields, component damage, engine-notch throttle, true-scale cannon turrets, the first Nomad fortresses, anti-gravity arenas — and Capture mode against bots.

A wide view over the Industrial Sector with warehouses, pylons and a road grid.
Total GarbageNew features

Welcome to the Industrial Sector

A whole new region just dropped — 55 junctions, 35 blocks of warehouses and works, a sawmill, chemical works, petrol station, rest area and 150+ bins, skips and kerbside piles.

A green garbage truck at night beside a block of flats under a starry sky.
Total GarbageNew features

AI cars, reloading bins, moonlight. And more!

Street lamps and moonlight for night shifts, 13 AI traffic cars that give way at junctions, bins that refill every six hours, a reworked minimap and sharper steering on all seven trucks.

Rows of different garbage types laid out beside a road in Total Garbage.
Total GarbageNew features

Garbage Types Collection

The core loop comes together — collecting, cargo inventory, the weighbridge, mechanic workshop, per-vehicle upgrades, the showroom, fuel, damage and recovery, day/night and container haulage.

Playable now

Download a build

Free Windows builds on itch.io. Feedback goes straight into the next update.

All downloads
  • Vertical Slice

    Total Garbage

    Vertical Slice

    Available
    Version
    Prototype — Industrial Sector update
    Updated
    Platform
    Windows
    Size
    458 MB

    Rebuilt from the ground up in C++. Drive, collect, weigh in and upgrade across Urban Decay and the brand-new Industrial Sector, with AI traffic, a day/night cycle and auto-save.

    Release notes & known issues

    What's in it

    • New Industrial Sector region with sawmill, chemical works, petrol station and rest area.
    • Truck yard, mechanic workshop, weighbridge and gate access.
    • Fuel, tiredness, day/night cycle and auto-save.

    Known issues

    • Random traffic spawning, gridlock fixes and moving traffic dots on the minimap are still to come.
    • Floating bin signs are planned but not built yet.
  • Vertical Slice

    Deep Vector

    Vertical Slice

    Available
    Version
    VS 1.0
    Updated
    Platform
    Windows
    Size
    570 MB

    The core loop end to end — dive, fight, salvage, dock, upgrade. A neat array of weapons and components, several enemy types with basic AI, sound and VFX, working menus and options, and auto-saved progress so you can unlock the bigger submarines.

    Release notes & known issues

    What's in it

    • Sonar detection, HUD, weapon cycling and weapon groups.
    • Inventory and Engineering Bay equip screen.
    • Unlockable hulls via credits and experience.

    Known issues

    • No real balancing yet — enemy subs are deadly in packs and getting caught from behind usually means death.
    • Some weapons are very powerful.

The studio

One developer. Big machines.

Hey, I'm Phil — a solo developer from the UK making fun, accessible, easy-to-pick-up 3D PC games in Unreal Engine 5, packed with personality, satisfying gameplay and plenty of reasons to keep coming back.

Playtest, collaborate or just say hi

Looking for playtesters and happy to swap feedback with fellow developers.