AI cars, reloading bins, moonlight. And more!

Street lamps and moonlight for night shifts, 13 AI traffic cars that give way at junctions, bins that refill every six hours, a reworked minimap and sharper steering on all seven trucks.

A green garbage truck at night beside a block of flats under a starry sky.

Lots of changes today — here are most of them.

World & environment

  • Added street lamps that turn on from 19:00 to 07:00 — 66 in total (3 hand-placed, 63 procedurally generated).
  • Added soft blue moonlight so nights aren’t pitch black.
  • Player vehicle headlights now light up the road as brightly as the lampposts. Traffic cars don’t have this.

Traffic

  • Traffic cars now drive the road network at 15 mph on the left, take corners smoothly, give way at junctions, stop for other vehicles, and have working collision, steering and headlight flashes.
  • Added 13 traffic car variants.
  • Not yet built: random spawning of 30–50 cars per level, a gridlock fix, cars following the car ahead instead of braking hard, and moving traffic dots on the minimap.

Bins

  • Placed bins: 5 kerbside bins per house, 276 commercial bins for flats, 12 random scrap metal items.
  • Bins reset and refill every 6 in-game hours, and now start 75% full.
  • Floating bin signs planned but not built yet.

Minimap

  • Moved to the top right under the money display, on a green background.
  • Roads and houses now render correctly, and a bug that rendered the whole minimap white is fixed.
  • Added an Options setting to toggle the minimap, plus a day/time clock underneath it.

Vehicles

  • All 7 trucks now steer 35% more.